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Demo video · 2019–2022

Croquet: replicated computation

Every Croquet client starts from the same state, whether big raw data or a generated world, then runs on the same clock ticks, so only user events need to be shared: from flying cubes and an MRI scan to a simulated world full of NPCs.

Recorded only: the original system is not available to try.

A cut of three Croquet demos, with captions. The flying cubes were an early test of Vanessa Freudenberg’s Croquet synchronisation logic; Wide Wide World was the brainchild of Brian Upton.